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Google Play services Login fails everytime??
I know that this doesnt work in the editor but im Getting this error and its not working on the phone either.
Login failed
UnityEngine.Debug:Log(Object)
GPGDemo:<LogIn>m__2(Boolean) (at Assets/GPGDemo.cs:52)
GooglePlayGames.<Authenticate>c__AnonStorey0:<>m__0(Boolean, String) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383)
GooglePlayGames.BasicApi.DummyClient:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/BasicApi/DummyClient.cs:50)
GooglePlayGames.PlayGamesPlatform:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:414)
GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383)
GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:348)
GooglePlayGames.PlayGamesLocalUser:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:49)
GPGDemo:LogIn() (at Assets/GPGDemo.cs:43)
GPGDemo:Start() (at Assets/GPGDemo.cs:32)
And Here is my Code:
using UnityEngine;
using System.Collections;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;
public class GPGDemo : MonoBehaviour
{
#region PUBLIC_VAR
#endregion
#region DEFAULT_UNITY_CALLBACKS
void Start()
{
// recommended for debugging:
PlayGamesPlatform.DebugLogEnabled = true;
// Activate the Google Play Games platform
PlayGamesPlatform.Activate();
if(Social.localUser.authenticated)
{
Social.ReportScore(PlayerPrefs.GetInt("Highsore"), GPGSIds.leaderboard_normal_highscores, (bool success) =>
{
});
Social.ReportScore(PlayerPrefs.GetInt("Highsore Bitz"), GPGSIds.leaderboard_fast_highscores, (bool success) =>
{
});
}
else
{
LogIn();
}
}
#endregion
#region BUTTON_CALLBACKS
/// <summary>
/// Login In Into Your Google+ Account
/// </summary>
public void LogIn()
{
Social.localUser.Authenticate((bool success) =>
{
if (success)
{
Debug.Log("Login Sucess");
OnAuthenticated();
}
else
{
Debug.Log("Login failed");
}
});
}
public void OnAuthenticated()
{
Social.ReportScore(PlayerPrefs.GetInt("Highsore"), GPGSIds.leaderboard_normal_highscores, (bool success) =>
{
});
Social.ReportScore(PlayerPrefs.GetInt("Highsore Bitz"), GPGSIds.leaderboard_fast_highscores, (bool success) =>
{
});
}
/// <summary>
/// Shows All Available Leaderborad
/// </summary>
public void OnShowLeaderBoard()
{
// Social.ShowLeaderboardUI (); // Show all leaderboard
if(Social.localUser.authenticated)
((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(); // Show current (Active) leaderboard
}
/// <summary>
/// Adds Score To leader board
/// </summary>
/// <summary>
/// On Logout of your Google+ Account
/// </summary>
public void OnLogOut()
{
((PlayGamesPlatform)Social.Active).SignOut();
}
#endregion
}
im calling the OnShowLeaderboard void with a button
Answer by willisuh · Apr 22, 2020 at 05:09 AM
@Frieder_Mueller have you found solution to this?
I'm having identical problem at identical lines
login fail. UnityEngine.Debug:LogWarning(Object) PlayGamesController:b_3_0(Boolean) (at Assets/Graph/Scripts/PlayGamesController.cs:58) GooglePlayGames.<>cDisplayClass37_0:b_0(Boolean, String) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383) GooglePlayGames.BasicApi.DummyClient:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/BasicApi/DummyClient.cs:50) GooglePlayGames.PlayGamesPlatform:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:414) GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383) GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:348) GooglePlayGames.PlayGamesLocalUser:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:49) PlayGamesController:AuthenticateUser() (at Assets/Graph/Scripts/PlayGamesController.cs:50) PlayGamesController:Start() (at Assets/Graph/Scripts/PlayGamesController.cs:29)
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