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1
Question by Frieder_Mueller · Jul 25, 2018 at 09:45 AM · google playgoogle play gamesservice

Google Play services Login fails everytime??

I know that this doesnt work in the editor but im Getting this error and its not working on the phone either.

 Login failed
 UnityEngine.Debug:Log(Object)
 GPGDemo:<LogIn>m__2(Boolean) (at Assets/GPGDemo.cs:52)
 GooglePlayGames.<Authenticate>c__AnonStorey0:<>m__0(Boolean, String) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383)
 GooglePlayGames.BasicApi.DummyClient:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/BasicApi/DummyClient.cs:50)
 GooglePlayGames.PlayGamesPlatform:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:414)
 GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383)
 GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:348)
 GooglePlayGames.PlayGamesLocalUser:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:49)
 GPGDemo:LogIn() (at Assets/GPGDemo.cs:43)
 GPGDemo:Start() (at Assets/GPGDemo.cs:32)

And Here is my Code:

 using UnityEngine;
 using System.Collections;
 using GooglePlayGames;
 using UnityEngine.SocialPlatforms;
 public class GPGDemo : MonoBehaviour
 {
     #region PUBLIC_VAR
     
     #endregion
     #region DEFAULT_UNITY_CALLBACKS
     void Start()
     {
         // recommended for debugging:
         PlayGamesPlatform.DebugLogEnabled = true;
 
         // Activate the Google Play Games platform
         PlayGamesPlatform.Activate();
         if(Social.localUser.authenticated)
         {
               Social.ReportScore(PlayerPrefs.GetInt("Highsore"), GPGSIds.leaderboard_normal_highscores, (bool success) =>
               {
 
               });
               Social.ReportScore(PlayerPrefs.GetInt("Highsore Bitz"), GPGSIds.leaderboard_fast_highscores, (bool success) =>
               {
 
               });
 
         }
         else
         {
             LogIn();
         }
        
     }
     #endregion
     #region BUTTON_CALLBACKS
     /// <summary>
     /// Login In Into Your Google+ Account
     /// </summary>
     public void LogIn()
     {
         Social.localUser.Authenticate((bool success) =>
         {
             if (success)
             {
                 Debug.Log("Login Sucess");
                 OnAuthenticated();
             }
             else
             {
                 Debug.Log("Login failed");
             }
         });
     }
     public void OnAuthenticated()
     {
         Social.ReportScore(PlayerPrefs.GetInt("Highsore"), GPGSIds.leaderboard_normal_highscores, (bool success) =>
         {
 
         });
         Social.ReportScore(PlayerPrefs.GetInt("Highsore Bitz"), GPGSIds.leaderboard_fast_highscores, (bool success) =>
         {
 
         });
     }
     /// <summary>
     /// Shows All Available Leaderborad
     /// </summary>
     public void OnShowLeaderBoard()
     {
         //        Social.ShowLeaderboardUI (); // Show all leaderboard
         if(Social.localUser.authenticated)
         ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(); // Show current (Active) leaderboard
     }
     /// <summary>
     /// Adds Score To leader board
     /// </summary>
     
     /// <summary>
     /// On Logout of your Google+ Account
     /// </summary>
     public void OnLogOut()
     {
         ((PlayGamesPlatform)Social.Active).SignOut();
     }
     #endregion
 }

im calling the OnShowLeaderboard void with a button

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Answer by willisuh · Apr 22, 2020 at 05:09 AM

@Frieder_Mueller have you found solution to this?

I'm having identical problem at identical lines

login fail. UnityEngine.Debug:LogWarning(Object) PlayGamesController:b_3_0(Boolean) (at Assets/Graph/Scripts/PlayGamesController.cs:58) GooglePlayGames.<>cDisplayClass37_0:b_0(Boolean, String) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383) GooglePlayGames.BasicApi.DummyClient:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/BasicApi/DummyClient.cs:50) GooglePlayGames.PlayGamesPlatform:Authenticate(Action`2, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:414) GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1, Boolean) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:383) GooglePlayGames.PlayGamesPlatform:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesPlatform.cs:348) GooglePlayGames.PlayGamesLocalUser:Authenticate(Action`1) (at Assets/GooglePlayGames/ISocialPlatform/PlayGamesLocalUser.cs:49) PlayGamesController:AuthenticateUser() (at Assets/Graph/Scripts/PlayGamesController.cs:50) PlayGamesController:Start() (at Assets/Graph/Scripts/PlayGamesController.cs:29)

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