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Question by Nekoshua · Nov 01, 2016 at 12:49 PM · scripting probleminspectorbeginnerscript error

Health Bar Problem

I have been trying to implement a health bar that decreases when my player is damaged, though no matter which method I use, the image doesn't scale down, it stays the same.

These are the tutorials I have tried and none have worked: https://www.youtube.com/watch?v=qbg58-l8v6Q https://www.youtube.com/watch?v=ox-QiHfUqdI https://www.youtube.com/watch?v=cV5FwwEVjw4 https://www.youtube.com/watch?v=5KwkfGfaRNU

This is the current code I am using:

 using UnityEngine;
     using System.Collections;
     public class PlayerHealth : MonoBehaviour {
     
         public float Health = 100f;
         private SpriteRenderer healthbar;
         private Vector3 healthscale;
     
         void start(){
             healthbar = GameObject.Find ("HealthBar").GetComponent<SpriteRenderer> ();
             healthscale = healthbar.transform.localScale;
         }
     
         void update(){
             if (Health <= 0) {
                 Application.Quit ();
                 Debug.Log ("The game should quit right now.");
             }
             if (Health > 100) {
                 Health = 100;
             }
     
             HealthUpdate ();
         }
     
         void HealthUpdate(){
             healthbar.transform.localScale = new Vector3 (healthscale.x * Health * 0.01f, 1, 1);
         }
     
     }



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Answer by Anton-Korhonen · Nov 01, 2016 at 02:29 PM

Change your start and update function to Start and Update (first letter uppercase)

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avatar image Nekoshua · Nov 01, 2016 at 03:44 PM 0
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Oh wow! It suddenly works! I didn't know having them capitalized would be changing the code entirely. Thank you for the answer! Should this be the problem why my other codes aren't working then? :)

avatar image Anton-Korhonen Nekoshua · Nov 01, 2016 at 03:55 PM 0
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It definitely could be. Like variables, all functions are case-sensitive. Happy coding!

avatar image Nekoshua Anton-Korhonen · Nov 01, 2016 at 04:12 PM 0
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I will keep that in $$anonymous$$d! Thanks again! :)

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