- Home /
REFLECTION PROBE SEAMS
Imagine an infinite hallway that needs to include reflections - SSR is not an option, must be in forward path.
Placing reflection probes within a modular hallway produces seams at the intersection of modular pieces - lightmaps do not suffer the same, fortunately. Moreover, reflection probe box projection is stretched across the dimensions of the hallway leading to areas that are devoid of reflections, that should contain reflections.
Please see attached image. If I am doing something wrong, please let me know, but this seems like a bug that needs to be addressed.
Your answer
![](https://koobas.hobune.stream/wayback/20220612131240im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Mirror reflection stretching problems 0 Answers
Is it possible to rotate the environment's reflection source at runtime? (C#) 1 Answer
Shadows on a (realistic) small scale objects 1 Answer
Unity iOS Rendering Standard shader issue 0 Answers
Lightmap textures appearing where they shouldn't in build. 0 Answers