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Question by JerryLetehen · Jul 26, 2017 at 05:50 PM · unity 5constructor

How to use constructors (addComponent)?

Hello! I have two scenes. In first I a have 3 parameters. This parameters must change other 3 parameters in 3 classes I have(2nd scene). I thought I need a constructor, but I can't do this. Now I know that I should use AddComponent, but I don't know how to pass parameters through it. Need help!

 public class SplashScene : MonoBehaviour {
 
     public string sceneToLoad;
 
     public int BallSpeed = 30;
     public int PaddleSpeed = 30;
     public int AISpeed = 30;
 
     public void Start_it()
     {
         Debug.Log(PaddleSpeed + " " + AISpeed + " " + BallSpeed);
         OpenNextScene(PaddleSpeed, AISpeed, BallSpeed);
     }
     
     void OpenNextScene(int left, int right, int ball) // left = LeftPaddleSpeed, right = AIPaddleSpeed, ball = BallSpeed
     {
         // change next lines
         MovePaddle leftPaddle = new MovePaddle(left);
         AIPaddle rightPaddle = new AIPaddle(right);
         Ball ballSpeed = new Ball(ball);
         SceneManager.LoadScene(sceneToLoad);
     }
 }

And classes of 2nd scene:

 public class MovePaddle : MonoBehaviour {
 
     private int speed = 30;
 
     public MovePaddle(int speed)
     {
         this.speed = speed;
     }
 }
 
 
 public class Ball : MonoBehaviour {
 
     private int speed = 30;
 
     public Ball(int speed)
     {
         this.speed = speed;
     }
 
 }
 
 
 public class AIPaddle : MonoBehaviour {
 
     private int speed = 30;
 
     public AIPaddle(int speed)
     {
         this.speed = speed;
     }
 }
 

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