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Question by LeftyTwoGuns · Jul 26, 2017 at 01:18 AM · physicsrigidbodyvelocityprojectilemagnitude

Adding player velocity to projectile not working

I'm using game objects as projectiles and I can't get them to instantiate with the velocity of the moving player. The projectiles will instantiate a distance away from the gun while the player is moving, instead of on the gun barrel where they are instantiated. Here's how I tried to equalize the two velocities but it doesn't have an effect:

 public GameObject bulletObj;
 
     public float bulletSpeed;
 
     Rigidbody rb;
 
     void Awake()
     {
         rb = GetComponentInParent<Rigidbody>();
     }
 
     void Update()
     {
         if (Input.GetButtonDown("Fire1"))
         {
             GameObject newBullet = Instantiate(bulletObj, transform.position, transform.rotation)  as GameObject;
 
             Rigidbody bulletRb;
 
             bulletRb = newBullet.GetComponent<Rigidbody>();
 
             float gunVelocity = rb.velocity.magnitude + rb.angularVelocity.magnitude;
 
             float finalSpeed = bulletSpeed + gunVelocity;
 
             bulletRb.velocity = transform.forward * finalSpeed;
 
         }
     }


What am I doing wrong?

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