- Home /
Maya, Mudbox, and Unity
Hey guys. I created a model in Maya and textured it in Mudbox. I then put the model back into Maya. Everything was good at that point: the model was textured just like in Mudbox; however, when I try to import it into Unity, the texture is gone. Can anyone help me with this?
I created a random texture in Maya without using Mudbox at all and the texture imported just fine into Unity. So, how come the texture won't import with the Mudbox workflow?
Try import the textures directly from mudbox and then add them as child objects to model in unity
yeah that worked, i had to play around with it a little bit more
I'm glad it worked for you. Now please mark the question as answered to remove it from the unanswered section.
Answer by Deygus · Jun 01, 2013 at 05:23 PM
I just figured it out. You have to manually take the Texture from your Materials Folder then drag it onto the Object in the Hierarchy then it automatically detects and applies it to the mesh.
Your answer
![](https://koobas.hobune.stream/wayback/20220613093654im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Is there any way to simply export nomal maps from maya to unity? 2 Answers
(Noob) Losing material color from Maya to Unity? 0 Answers
Problem when I'll export blend shapes from Maya to Unity 0 Answers
Unity + Maya. no textures coming through 1 Answer
imported fbx to maya, the exported fbx is a mess in unity 0 Answers