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Question by Unidesky · Jul 25, 2017 at 07:39 PM · animationanimatorclick to move

Walking animation on a click to move script

Hi, i am having serious problems with this script i am trying to assemble from other scripts for a click to move character that walks while moving and stays still after:

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Animations;

public class ClickToMove : MonoBehaviour { public Text countText; public Text winText; public Button WinButton; public RawImage WinImage;

 Animator anim;

 private float speed = 20f;
 private int count;
 private Vector3 targetPosition;
 private bool isMoving;

 const int LEFT_MOUSE_BUTTON = 0;

 // Use this for initialization
 void Start()
 {
     count = 0;
     SetCountText();
     winText.text = "";
     WinButton.gameObject.SetActive(false);
     WinImage.gameObject.SetActive(false);

     anim = GetComponent<Animator>();

     targetPosition = transform.position;
     isMoving = false;

 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButton(LEFT_MOUSE_BUTTON))
         SetTargetPosition();

     if (isMoving)
         MovePlayer();

 }

 void SetTargetPosition()
 {
     Plane plane = new Plane(Vector3.up, transform.position);
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     float point = 0f;

     if (plane.Raycast(ray, out point))
         targetPosition = ray.GetPoint(point);

     isMoving = true;

     anim.Play("Correr");
 }

 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Pick Up"))
     {
         other.gameObject.SetActive(false);
         count = count + 1;
         SetCountText();
     }
 }

 void MovePlayer()
 {
     transform.LookAt(targetPosition);
     transform.position = Vector3.MoveTowards(transform.position, targetPosition, speed * Time.deltaTime);

     if (transform.position == targetPosition)
         isMoving = false;

     anim.Play("Quieto");

     Debug.DrawLine(transform.position, targetPosition, Color.red);
 }

 void SetCountText()
 {
     countText.text = " " + count.ToString();
     if (count >= 8)
     {
         winText.text = " ";
         WinButton.gameObject.SetActive(true);
         WinImage.gameObject.SetActive(true);
     }
 }

}

Any ideas or fixes? Thanks

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Answer by unity_pq4f9m5BG-5Inw · Feb 24, 2020 at 06:45 AM

Follow this video https://www.youtube.com/embed/DPBdqbP8MFI

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