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Question by Lairinus · Feb 04, 2015 at 04:47 AM · c#androidserialization

Serialized Fields go bye bye on Android

Hi,

  • Unity 5.0.0b9

Now then,I have a script called GUIStuff. I drag my cube that's in the scene into the public Transform field, and then I hit play. On PC it plays just fine, but when I build to my Android, it decides to lose the serialized field.

If I search for the object in Start() instead it works, but who wants to search for all of the Objects through code, amirite?

Anyone experiencing anything similar with the latest version of Unity?

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avatar image fafase · Feb 04, 2015 at 04:55 AM 0
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well, I do check in Awake/Start to make sure the object is there...simply because scene files are not merged properly with Git and other devs are not always programmers so they may do wrong. If you develop on your own, then yes, you know what you are doing.

And I do not use yet Unity 5 so I can't really tell...

avatar image Lairinus · Feb 04, 2015 at 04:57 AM 0
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I just re-adjusted the code in Start() to do a GameObject.Find() search. The thing is that in 2 years of using Unity I've never had to do this, so I'm confused.

avatar image fafase · Feb 04, 2015 at 05:02 AM 0
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$$anonymous$$eep in $$anonymous$$d that you are using a beta version, maybe it will be back, maybe it was removed by mistake, maybe it has been wrong for a while:

http://answers.unity3d.com/questions/399691/serializable-class-values-changed-in-inspector-won.html

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