- Home /
Why does my animation clip play fine in the blend tree but not in the transition?
Currently running Unity 2017.
Created an animation controller with a transition from walk (a blend tree) state to run (also another blend tree) state. The transition uses a parameter Speed and is triggered when Speed > 200.
Transition inspector window: I use exit time of .97. I have fixed duration check box checked. Transition duration set to 0.25. Transition offset 0. Interruption source is set to none. Ordered interrupt is greyed out but checked.
The run animation clip plays fine when I select the run state in the blend tree.
But when I select the play in the transition inspector window my character first walks, but when it comes time to transition to run, my character freezes.
What have I done wrong?
And what does the horizontal line I circled in red mean?
Answer by SpookyCat · Jan 17, 2018 at 11:11 AM
@DerrickLau - Did you ever find a solution to this, I have the same problem.
Your answer
Follow this Question
Related Questions
Transitions from blend tree never work 0 Answers
Is it possible to use multiple parameters causing different transitions between two animations? 0 Answers
Can't set animator bool to True 1 Answer
unity animator transition keeps transitioning to beginning of animation 2 Answers
velocity 0 animations move the character on transition 0 Answers