Best way of storing a Death Count value when resetting the level?
In my game, you play as a ball trying to get to the end of a complicated level but if you fall you die and the level gets reset. However, I want to be able to use my death counter but obviously due to the level being reset, the death count gets reset. I attempted using DontDestroyOnLoad and storing the variables in a game object that wouldn't get destroyed but that didn't get past the count of 1. Making the variable static did keep the death count but if I go to the main menu and back to the same level the value would not have reset. So what options do I have?
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