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Question by Wisam96 · Jul 24, 2017 at 09:46 PM · collision detection

how to stop an object from moving after a collision

So, basically I add a force to a ball and when the ball collides with a certain object, I want the ball to stop right at the point of the collision. after it stops, I wan't to be able to add force on it and move it again and so on.

Currently, when the ball collides with a specific object, I change the ball body type to Static and it stops. before I add force to the ball I make it dynamic again.

It works, but the problem is, the ball stops after it touches the object not while it touches it. So if I apply a big force, the ball will stop after it bounces from the object. Do you know why this happens? time delay in code? Any suggestions on how to fix it?

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