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Question by
AcidGryphon · Feb 04, 2018 at 03:30 PM ·
transformpositionplayerenemy
Need enemy to follow only active character
So i have a gameobject called "characters" which has children of all the possible characters. The character chooser script disables other characters and leaves the chosen one active but now the "characters" transform is following still all of the characters not only the active one. What would be the optimal solution to this?
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