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Question by
HanC0M · Jul 24, 2017 at 11:33 AM ·
linerenderer
How to make prism in Unity by line renderer
We're going to use Unity line renderer to implement a prism. How can we do that? Must be exactly the same as physical physics. Is this possible?
Comment
Question is totally unclear what you want to do. Do you want to create a prism object out of lines (like a wireframe model) or do you want to simulate a light ray passing through a prism and get scattered / splitted into different wavelengths?
Be more clear when asking questions. Feel free to edit your question and improve it.
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