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Question by PersianKiller · Jul 24, 2017 at 06:03 AM · updatefunctionfixedupdateif statementinput.getkey

Can use FixedUpdate in Update?

Hi, it's my code

  void Update () {
      if (Input.GetKey (KeyCode.J)) {
          GetComponent<Rigidbody2D> ().velocity = new Vector2 (5,0);
      }

}

but the problem is that we should get inputs in Update and use all object that have Rigidbody2D in FixedUpdate

how can I get input in Update and then use RigidBody2D to move the object in FixedUpdate?

???

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Best Answer

Answer by Kishotta · Jul 24, 2017 at 06:13 AM

You can use a class level variable to separate your concerns. Also you should cache your Rigidbody2D for performance:

 Vector2 force;
 Rigidbody2D rb2d;
 void Awake () {
     rb2d = GetComponent<Rigidbody2D> ();
 }
 void Update () {
     if (Input.GetKey (KeyCode.J)) {
         force = new Vector2 (5, 0);
      } else {
         force = Vector2.zero;
     }
 }
 void FixedUpdate () {
     rb2d.velocity = force;
 }
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