Question by 
               BrioBlu · Nov 14, 2019 at 08:12 PM · 
                c#unity 5movement scriptplayer movementdistance check  
              
 
              Help with Vector3.Distance
Hello guys. I'm trying to move the player object with mouse click using a player controller. my class is public class UNET_PlayerMouseController : NetworkBehaviour
 public float speed;
 public CharacterController playerController;
 private Vector3 m_Position ;
 void Start()
 {
     if (!isLocalPlayer)
        return;
     m_Position = transform.position;
 }
 void Update()
 {
     if (!isLocalPlayer)
      return;
     if (Input.GetMouseButton(0))
         locatePosition();
     moveToPosition();
 }
 void locatePosition()
 {
     RaycastHit hit;
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     if (Physics.Raycast(ray, out hit, 1000))
     {
         m_Position = new Vector3(hit.point.x, hit.point.y, hit.point.z);
         Debug.Log("New position " + m_Position);
     }
 }
 void moveToPosition()
 {
    
     if (Vector3.Distance(transform.position, m_Position)>1)
     {
         Quaternion newRotation = Quaternion.LookRotation(m_Position - transform.position, Vector3.forward);
         newRotation.x = 0f;
         newRotation.z = 0f;
         transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 10);
         playerController.SimpleMove(transform.forward * speed);
     }
 }
} After the mouse click, my object move to position correctly, but after he keeps going forward. I think the problem is that
Vector3.Distance(transform.position, m_Position)
doesn't return 0 when player move on the right position.
Is it possible???
Thank You.
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