This question was 
             closed Dec 19, 2017 at 04:08 PM by 
             dNazarik for the following reason: 
             
 
            Problem is not reproducible or outdated
Problem with Android platform
I have a sphere. I use next script for it moving:
 moveHor = Input.GetAxis("Horizontal");
         movVert = Input.GetAxis("Vertical");
 
         moving = new Vector3(moveHor*3, 0, movVert);
         if (rb.velocity.z <= p_MaxSpeed)
         {
             rb.AddForce(moving * speed);                
         }
It works good. But if i use next code for Android device:
 dir.x = Input.acceleration.x;  
 if (dir.sqrMagnitude > 1)
 dir.Normalize();    
 dir *= Time.deltaTime;    
 transform.Translate(dir * speed*3);
i have next problem: if i hit with some collider, sphere starts to behave strangely. Moves in spurts. When you try to turn the Android device sphere the scope of a strong spurt and falls through the texture.. what i have to do for fix it?
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               koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                