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Question by gissele · Sep 02, 2011 at 12:16 AM · randomquiz

random array instance

Hello

I want to do a quiz that changes after a wrong answer. Is about a question about a geometric object of the game with 3 buttons. I can load the geometry that i put array of the component but now i want to load it random.

This is my script.

using UnityEngine;

using System.Collections;

public class desafio1 : MonoBehaviour {

 public GUIStyle certa;
 public GUIStyle errada1;
 public GUIStyle errada2;
 public GUIStyle rotulo;
 public GameObject[] predios;
 public GameObject loadPredios;
 string rotulo_erro;
 Random randomNumber = new Random();


 
 // Use this for initialization
 void Start () {
     loadPredios = Instantiate(predios[0],transform.position,Quaternion.identity)as GameObject;        
 }
 
 // Update is called once per frame
 void Update () {
 
 }
     void OnGUI() 
   {
 GUI.Label(new Rect(0,100,800,50),rotulo_erro,rotulo);
 if(GUI.Button(new Rect(300, 50, 56,56), "", certa )){
             Application.LoadLevel("level2");
     }    
 if(GUI.Button(new Rect(380, 50, 56,56), "", errada1 )){
             rotulo_erro = "OPS";
             Destroy(loadPredios);
             
     }        
 if (GUI.Button(new Rect(460, 50, 56,56), "", errada2 )){
             rotulo_erro = "WRONG";
             Destroy(loadPredios);
     loadPredios = Instantiate(predios[0],transform.position,Quaternion.identity)as GameObject;    
     }    
           
 }

}

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Answer by Waz · Sep 02, 2011 at 12:47 AM

If you are trying to use System.Random:

 int rnd = randomNumber.Next(predios.Length);
 loadPredios = Instantiate(predios[rnd],transform.position,Quaternion.identity)as GameObject;  

But you look to be missing a using System; in this case.

If you mean to use Unity Random, remove your randomNumber declaration and use:

 int rnd = Random.Range(0,predios.Length);
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Answer by aldonaletto · Sep 02, 2011 at 01:11 AM

If just want to select a building among the array elements, you can use Random.Range(0, array.Length) as the index - it returns a number from 0 to array.Length-1:

using UnityEngine; using System.Collections;

public class desafio1 : MonoBehaviour { public GUIStyle certa; public GUIStyle errada1; public GUIStyle errada2; public GUIStyle rotulo; public GameObject[] predios; public GameObject loadPredios; string rotulo_erro; Random randomNumber = new Random();

 // Use this for initialization
 void Start () {
     loadPredios = Instantiate(predios[Random.Range(0, predios.Length)], transform.position,Quaternion.identity)as GameObject;      
 }
 
 // Update is called once per frame
 void Update () {
 }

 void OnGUI(){
     GUI.Label(new Rect(0,100,800,50),rotulo_erro,rotulo);
     if(GUI.Button(new Rect(300, 50, 56,56), "", certa )){
         Application.LoadLevel("level2");
     }   
     if(GUI.Button(new Rect(380, 50, 56,56), "", errada1 )){
         rotulo_erro = "OPS";
         Destroy(loadPredios);
     }       
     if (GUI.Button(new Rect(460, 50, 56,56), "", errada2 )){
         rotulo_erro = "WRONG";
         Destroy(loadPredios);
         loadPredios = Instantiate(predios[Random.Range(0, predios.Length)],transform.position,Quaternion.identity)as GameObject;  
     }   
 }

}

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