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Question by UniluckStudios · Jul 23, 2017 at 01:51 AM · uibuttontouchspawntouches

Touch goes through UI button

The problem is that when I tap my pause button, and then click resume, two balls will spawn. I added a line of code but it doesn't seem to be working:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems;

public class BallSpawn : MonoBehaviour {

 public GameObject Ball;
 public Touch _touch;

 void Update () {
     var pointerOverObject = UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject();  
     if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began && !pointerOverObject){
         Instantiate (Ball, transform.position, Quaternion.identity);
         GameObject.Find ("Dropper first frame").GetComponent<Animator> ().Play ("DropperAnimation");
     }

         

 }

}

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avatar image ShadyProductions · Jul 23, 2017 at 02:08 AM 0
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I removed your other post because it is a duplicate.

avatar image advo · Jan 13, 2018 at 05:02 PM 0
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Hi, did you find an answer for this? I'm having the same problem, as alot of people are, this is most frustrating!

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Answer by UniluckStudios · Jul 23, 2017 at 02:04 AM

I forgot to say this but I only want the balls to spawn when i click anywhere on the screen but the Button

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