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how avoid jiterring on fixed joints?
Hi guys, so i am working on a VR game, and i use fixed joints to paste together arrows and objects, but when to many arrows are joint in the same rigidbody, i have some very noticeable jittering, you can see the error in this small video https://youtu.be/Zt83pu1Kw34 i try a lot of diferent stuff like increasing Fixed Timestep, Solver iteractions, using configurable joints in locked mode and playing with the values in the inspector, but nothing works.
can someone help me?
is there a posibility you could just make the object child of the body and remove the velocity?, or you need to use joints for some specific case?
hi, well that was my first approach to solve this issue, but this introduces new errors, like objects no having uniform scale defor$$anonymous$$g the arrow, and i am working on some others features that requires to have joints
If you're using a character controller and a rigidbody on your block that could be the problem. $$anonymous$$aybe freeze the rotations on your cube so that it doesn't move if you don't want it to move.
hi, well all the objects should move in my case, the cube is there just for testing
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