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Question by ckho92 · Dec 21, 2016 at 07:37 AM · gameobjectscript.variable

How to create gameobject with different setting

I would like to create an object call enemy by using another object call enemySpawner

the property of enemy are:

  public float movingSpeed;

and i would like to use enemySpawner to spawn the object enemy with different moving speed.

How can I do this as each enemy have different moving speed? Thank you.

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Answer by GrKl · Dec 21, 2016 at 07:43 AM

 GameObject newEnemy = Instantiate(enemyPrefab, newPosition, Quaternion.Identity) as GameObject;
 newEnemy.GetComponenet<EnemyScript>().movingSpeed = theSpeedYouWant;
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avatar image ckho92 · Dec 21, 2016 at 02:25 PM 0
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Problem solved. Thank you!

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