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Question by DiamondMC102 · Sep 25, 2017 at 02:59 AM · c#scripting problem2d game2d-platformerflip

Flip Player, but don't flip the Player's Child.

Okay, I have a Player game component and the Player has a Child game component. How can I flip only the Player, and not the Child? Please give me an example in c# script on how to do this and explain.

Here's my code:

 private void Flip(float horizontal)
              {
              if (horizontal > 0 && !facingRight || horizontal < 0 && facingRight)
                  {
                      facingRight = !facingRight;
  
              Vector3 thescale = indingoGraphics.localScale;
  
                      thescale.x *= -1;
  
              indingoGraphics.localScale = thescale;
                  }
              }
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avatar image Kishotta · Sep 25, 2017 at 04:07 AM 0
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Is your player a 2D sprite?

avatar image MaxGuernseyIII · Sep 25, 2017 at 08:30 PM 0
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How is this not a duplicate of this?

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Answer by Cornelis-de-Jager · Sep 25, 2017 at 04:06 AM

 void FlipPlayer () {
 // Un assign the child 
 child.parent = null;
  
 // Flip the player
 player.Rotate(new Vector3(0, 180, 0));
 
 // Assign child again
 child.parent = player;
 }
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Answer by OutOfRam · Sep 26, 2017 at 04:57 AM

Alternatively, you can flip both. flip the parent and then after flip the child. what ever amount in degrees X you want to rotate the parent, rotate the child 360 - X degrees. that way the child will always, no matter the parents rotation, rotate a full 360 and appear to remain stationary.

if this is a 2D thing, then simply flip the child sprite in the exact same manner you are flipping the parent each time you flip the parent.

If you need further clarification please ask.

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