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Question by ManaAura · Jul 21, 2017 at 08:11 PM · listserializationdatabasescriptableobjectdata storage

Scriptable Object's Data Gets Lost After Re-opening Unity!!!

Hello,

I have a trouble with scriptable object's missing data after I reopen unity... So, I have a scriptable object class that has a test list, and a function that adds strings to that list. Then I have a monobehaviour class where I call that "Add" function. Everything works perfectly, during playmode, and editor mode -The list will get populated properly. HOWEVER, when I close unity, and open it again... the list in that scriptable object becomes EMPTY .........

 public class ScriptableFile : ScriptableObject 
 {
     public List<string> test;
 
     public void Add(string s)
     {
         test.Add(s);
     }
 }
 
 /////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 
 public class TEMPTEST : MonoBehaviour {
     public ScriptableFile file;
 
     void Update () {
 
         if (Input.GetKeyDown(KeyCode.G))
         {
             string s = "a string var";
             file.Add(s);
             file.Add("literal string value");
         }
 
     }
 
 }
 
 
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Answer by ManaAura · Jul 21, 2017 at 09:01 PM

Solution Found:

Create a custom editor and set it to dirty....

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avatar image lightSkysoon · Feb 22, 2018 at 10:44 AM 0
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cannot understand about 'dirty',can you tell detail

avatar image Bunny83 lightSkysoon · Feb 22, 2018 at 11:16 AM 0
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Tried Unity SetDirty in google? --> EditorUtility.SetDirty

avatar image hasanugr · Jun 13, 2021 at 09:10 PM 0
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It's still work, thank you :)

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