Too subjective and argumentative
Since this community is abandoned, please vote to open a page on StackExchange
This community is unfortunately abandoned by the creators of Unity.
The CSS never worked well here.
They community actually isn't really big
There isn't really a moderation of content quality and amount
There are no future improvements in sight
So please help me and vote for my suggestion to open a community page for Unity3D on StackExchange:
https://area51.stackexchange.com/proposals/119192/unity3d?referrer=9PfTUMUecISgBB76fH0QfQ2
I advise you to also post this on the forum, I don't think many people browse the $$anonymous$$ETA section of Unity Answers.
posted it here: https://forum.unity.com/threads/please-vote-to-open-a-unity3d-page-on-stackexchange.541126/
is that the correct place?
I rarely go on the forum, so I can't say, but I guess it's fine. There is no place to talk about Unity Answers
Unfortunately, the proposal has been declined....
closed as duplicate of Stack Overflow by Robert Cartaino♦ 2 hours ago This subject is already well-covered by a live Stack Exchange site. We generally do not split off subjects simply to give them their own space.
Says this is Awaiting $$anonymous$$oderation, but it isn't. Did this get bugged-out, or did someone pocket-delete it?
A post sent to the moderation queue and rejected still appears as "Awaiting moderation". I found the question and republished it.
Hi unfortunately the exchange community was strongly against an own Unity3D page and my suggestion was downvoted with the suggestion to rather flood the StackOverflow and/or GameDevelopment pages there. In my eyes somehow stupid and too conversative of them but, anyway => I'll remove this question.
Perhaps helpful to you: I subscribed to Unity3D posts on stack exchange, by looking up the tag "Unity3D" and, on mouse-over clicking "Watch Tag". Now I get new questions with that tag sent to my inbox daily.
Answer by Owen-Reynolds · Jul 25, 2018 at 03:50 PM
As that person noted, the GameDeveloper section of StackExchange has tags "Unity3D" and "Unity". I think the Unity tag was for another product, but was switched over. It seems to be barely used. Unity3D on StackExchange seems to be the same junk we get here -- poorly worded Qs from people who don't read the manual. I can't find an FAQ for it. The volume seems to be about the same as here.
I'd suggest you go there and try it. Answer Qs there for a while. Once you get a feel and can honestly do it, feel free to directly suggest to users who aren't getting help here, to repost on SE.
But as for "community is abandoned," that's about the moderator community. That's gone away on UA, but there's also nothing on StackExchange, either. In other words, UA used to work like the C++ stackExchange site, but now it's a HelpRoom; but unity3D-stackExchange has always been just a HelpRoom. I could be wrong, so work on that site and report back. I even asked a Q about it 2 years ago: https://answers.unity.com/questions/1243822/are-there-better-sites-than-ua-for-technical-qs.html
Hi unfortunately the exchange community was strongly against an own Unity3D page and my suggestion was downvoted with the suggestion to rather flood the StackOverflow and/or GameDevelopment pages there. In my eyes somehow stupid and too conversative of them but, anyway => I'll remove this question.
"abandoned" - well, I'd also agree with the OP that is has been "effectively" abandoned by Unity Itself. $$anonymous$$g. We STILL cannot get a blank line in a post without special characters! This bug is nearly a year old, so I can certainly understand the frustration. (https://answers.unity.com/questions/1434293/cannot-add-blank-line-to-my-unity-answers-question.html) Everything else is right on the money, +1.
I feel like it's a chicken and egg problem. Unity doesn't do anything, since the mods don't do anything, since Unity doesn't do anything ... .
$$anonymous$$y recollection is way back we had active mods, all in general agreement; but were getting spammed with hand-holding Qs. The mods agreed on some ideas for changes, but UA had switched to a 3rd party, changes were incomplete and delayed, and after a few months more those mods all quit.
Unity finally made some changes: HelpRoom, rewrote FAQ a little; but no one used it. None of the new mods hitting 1$$anonymous$$ points understood. Unity realized more changes were pointless. And in the last few years, not even 2 mods have never agreed on a change they want to see. Well, the line spacing thing.
"Unity doesn't do anything, since the mods don't do anything." Quite true. In my book, that is simply unprofessional. Providing support to the unity user base is NOT our job, it IS theirs. If they want to make it fun (or at least, not frustrating) for us, great, they can save almost all the cost of providing free support for their product, and continue to reap the benefits of it. By failing to budget regular spending on UA (and their docs), management is being penny wise and pound foolish.
Nicer tools won't help, since the moderator community is dead. Way back, making it easier to move things into the HelpRoom would have been nice. But it would be a waste of Unity's time to add it now -- many mods want the HelpRoom not to exist and delete things that should go there, and others think all of UA is a HelpRoom.
The docs are nicer now, and some rough edges (animation, particles, layer masks, activeSelf) have been cleaned up. Back when Unity started UA was the only place to find some basic stuff. $$anonymous$$aybe a good technical area is needed, but way less than before.
Answer by soleron · Sep 10, 2018 at 02:18 AM
The reason for this community is to find help from peers- Regardless of your level. Otherwise you can always read the manual, watch a video, etc. I never understood this negative elitist mindset. Has ruined many communities by people who feel superior by putting down beginners. Different people need different types of support. People thinking like you,jumping like vultures on beginners telling them to read the manual instead of offering help, is one of the reasons this community is less active than it used to be.
If you want to know the reason for Unity Answers, you can read the FAQ. It's a lot different than what you wrote.
Are you saying people should skip the manual? That seems disrespectful. People worked hard to write it.
The one who is disrespectful to other people's needs is you. It is you who does not respect that different people learn differently.
You may enjoy learning like that, others don't, they need someone to help them move forward. If you do not like responding to these questions, nobody is forcing you to, but condemning people for wanting to learn in a different way than you, and for asking questions in a way that you do not approve, while it is none of your business to decide that, is disrespectful and hostile. What people refer to as "Toxic".
You're being hurt by this. Take this Q you asked: https://answers.unity.com/questions/1537451/20182-hdrp-sky-customization.html
It's somewhat technical and not in the manual. In the old days someone who knew it might look at UA every so often. But now your Q is pushed to page 7 by novice Q's. The person who knew your answer didn't see it. In fact they probably quit looking at UA years ago, for that reason.
I strongly disagree.
I see Unity Answers the same as StackExchange websites: a complementary source of information when the documentation / manual don't cover my needs.
Every day, at least 50 questions are asked on Unity Answers.
25% of them can be answered by doing a SI$$anonymous$$PLE GOOGLE RESEARCH, taking less than 5 $$anonymous$$utes
20% of them can be answered by looking at the documentation
15% of them are related to general program$$anonymous$$g (compiler errors, debugging questions, ...) and thus, does not belong to Unity Answers
By answering specific questions, we give specific answers, and the latter are not beneficial to other people, so these people ask specific questions and we fall into a vicious circle. Because of this, the knowledge database is flooded and it becomes impossible to find any relevant information to a problem.
Well, yes. But it's not about opinions. If UA was the only site and the instructions were "use it however," then soleron might have a point (and the dozens of other new users who write the same thing). But we have Forums, which is a community, help novices, etc... . It's written right in the FAQ that UA was made to be different.
You wrote "I disagree" and "I see...". $$anonymous$$ore important is the people who created UA disagree, and they see UA being like StackExchange.
I think you should re-read the FAQ because it does not say "cater to experienced users" either.
You say that it is not about opinions, but that is exactly what you express. Your opinion. What you say, does not fit with the definition or purpose of any of the sections.
You got stuck to the only word that is vague and suits your opinion. But that is where your memory conveniently stopped. Because there are things that is says before, and after the word "different".
So in case you are bored to click that link, let me refresh your memory about what FAQ says. .
What is Unity Answers? Unity Answers is a place for asking questions and finding answers - all about Unity! Unity Answers co-exist with the Unity Forums, but they have different functions: Unity Forums is a place for discussions, opinions, showing off your work, getting feedback, and general community chatter.
An unless you are a moderator, you are in no position to judge or say if something fits or not to anything on these forums. At best, you can ask a moderator to decide it.
Hi unfortunately the exchange community was strongly against an own Unity3D page and my suggestion was downvoted with the suggestion to rather flood the StackOverflow and/or GameDevelopment pages there. In my eyes somehow stupid and too conversative of them but, anyway => I'll remove this question.
No flooding. Here in UA, tags aren't very useful. But in StackOverflow they're used to create pages. "GameDevelopment+Unity3D tag" is the Unity3D page over there. You can go there right now, answer Q's, build up reputation points, and try to make it into what Unity Answers used to be.
I've been on StackOverflow / GameDevelopment for years ... that's why I'ld like an own page for Unity3D there since neither StackOverflow nor GameDevelopment is enough Unity specific for some questions and the tags very limitted => the result is flooding of a huge amount of themes in both GameDevelopment and StackOverflow .. but appareantly the SE community does rather want to stick to that ins$$anonymous$$d of creating more theme specific subpages
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