Question by 
               Clix4k · Nov 07, 2016 at 11:45 PM · 
                getcomponent  
              
 
              Disabling Multiple light sources in 1 script.
I am trying to make a lightswitch script. I can make the script disable one light source but how do I disable multiple lights (That I can drag and drop) without adding tags.
Aids Code Here (DOESN'T WORK)
 var Source1 : Light;
 var Source2 : Light;
 var Source3 : Light;
 var TurnedOn : boolean = true;
 
 function Start () {
     Source1 = GetComponent.<Light>();
     Source2 = GetComponent.<Light>();
     Source3 = GetComponent.<Light>();
     Source2.enabled = true;
     Source1.enabled = true;
     Source3.enabled = true;
     TurnedOn = true;
 
 }
 
 function Update () {
     if (Input.GetKeyDown(KeyCode.E) && TurnedOn == true) {
         TurnedOn = false;
         Source2.enabled = false;
         Source1.enabled = false;
         Source3.enabled = false;
     }
     if (Input.GetKeyDown(KeyCode.E) && TurnedOn == false) {
         TurnedOn = true;
         Source2.enabled = true;
         Source1.enabled = true;
         Source3.enabled = true;
     }
 }
 
              
               Comment
              
 
               
              Adding the lights to an Array and loop through them.
Answer by Filhanteraren · Nov 08, 2016 at 04:00 AM
The fixed code in C# using an array and foreach loop
     public Light[] lights;
 
     private bool TurnedOn = true;
 
     public void Update()
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             if (TurnedOn)
             {
                 TurnedOn = false;
 
                 foreach (Light obj in lights)
                     obj.enabled = false;
             }
             else if (!TurnedOn)
             {
                 TurnedOn = true;
 
                 foreach (Light obj in lights)
                     obj.enabled = true;
             }
         }
     }
 
              How do you identify them separately so that when I make "Source1" for example not the same as "Source3". When I added multiple light sources(The Component) to the script they all were different but changed to the first one on this list as soon as I pressed play. They were all the same basically after running it.
Your answer