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Render Queue is missing for Standard Shader in Unity 2017
Unity 5.6 had Render Queue field for materials based on Standard Shader. But new Unity 2017.1 has no such field. Also I've found a comment in StandardShaderGUI.cs (from builtin_shaders-2017.1.0f3.zip), so instead of m_MaterialEditor.RenderQueueField();
it has // NB renderqueue editor is not shown on purpose: we want to override it based on blend mode
What does this mean? Should I setup it in some other way?
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