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Deleted component errors, yet component is still visible in inspector?
I have a scene that throws "this component was deleted" errors when I play it. That is, the error log says that, but the component is still visible on the object inspector, complete with the same public variables and everything? The component is a Nav Agent. Additional behavior, if I just try to re-retrieve the navmeshagent via GetComponent, it says that the script was destroyed? However, the script it says is destroyed is the very same that is running the code that gets that error? It is essentially the same situation with the navagent still existing, but Unity saying it is destroyed. The script can be seen on the object still!
What might be the problem here?
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