How to send Kinect skeleton data through Unity networks (multiplayer)
I have a multiplayer game in which two people on different computers have a Kinect v2 in Unity. Therefore, I am using C# to program a host to client network. The main problem I have so far is that I don't know how to submit Kinect skeleton data through the network (trying to pass it through OnSerializeNetworkView() ) in order to sync the skeleton animation simultaneously through the network.
Any suggestions on how to synchronize Kinect movement through a network in Unity?
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