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collisions not working on imported objects
I've modeled and imported a basketball hoop (for use with HTC Vive) and I can't seem to get the collisions to work properly. The ball has a sphere collider, and I tried a convex-enabled mesh colllider with a rigidbody for my modeled hoop, but the convex collider prevents the ball from going through the hoop. I need it to deflect off the rim but go through the hoop. I added a box collider to the backboard and that works fine, but the rim has me stumped. Any insights? Thanks, everyone!
Answer by chiafuliom · Jul 21, 2017 at 01:48 AM
I used the Spacial Mapping Collider and used the modeled object as the parent object and that worked.
Answer by Soniya_unity · Jul 21, 2017 at 09:55 AM
no need for convex , only add meshcollider thats it
Yeah, that's what I tried first, but it didn't work at all. The objects just passed through the rim. It's working now with the Spacial $$anonymous$$apping Collider.
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