Question by
AndeeCoolkins · Jul 21, 2017 at 06:54 AM ·
materialtexture2ddistancerendertexture
Avoid alpha texture/material fade with distance
The character model in which has two pieces of mesh in front of the actual model and use a standard shader with rendering mode set in cutout and using alpha textures for the eyes and mouth.
Eyes look fine, however, the mouth tends to disappear/fade with the distance. What can I do to keep showing the mouth? is there a better material settings?
seen from afar: seen from near: I don't really want to modify all my mouth textures to make edges even thicker or it may start looking weird when seen from near...
Thank you in advance
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