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kingdom hearts combat help
I am currently working on a combat style similar to kingdom hearts
Things are going well with the exception of a few bugs here and there.
I am using stationary animation with root motion off to make the character lunge forward with his attacks.
Now im moving onto more complex attack animations Attacks that require unusual movements, like in a curved direction, or aerial combat. Which is a lot trickier now. If I use physics with root motion off then I need a way to change the characters direction multiple times during the animation. If I turn on root motion. I need a way to change his rotation and direction for the animation to face the target. Then I need a way to change his position after the animation, rather than him resetting to his previous spot. I'm braining storming things as I go but asking for help doesn't hurt.
In the example below I set my characters mesh as a child to an empty game object just to make the aerial combat look. It's def not efficient because there is gonna be a problem with the parents positioning for more complex animations.