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Equally Distributing Light On a Quad Object 2D
Hello.
I am using a directional light in order to light up my background for my 2D game. I am using a quad because I need this background to repeat and thus I am using offset to be as efficient as possible. However, the light does not seem to de distributed evenly. I want the background to be bright, but adding a directional light creates a center of light on my background. This is not what I want. I want the light to be evenly distributed over this background. How would I go about this?
Here is a picture described what I mean:
Thanks.
Answer by Bunny83 · Oct 25, 2017 at 04:40 AM
Don't use a shader with specular highlight or if you use the Standard shader, just disable the specular highlights (Forward Rendering Options)
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