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Question by Omti1990 · Mar 11, 2021 at 08:36 PM · inputbuttonpointer

How to reset IsPointerOverGameObject(-1) after click?

Hello,

I want to extend a button so it reacts differently on being selected by mouse and by a controller. (It's for moving a scroll rect with the controller - I don't want that script to trigger when I click a button with the mouse).

Now I've been using eventData.currentInputModule.IsPointerOverGameObject(-1) to check if it has been clicked by a mouse. The problem is this is always true once I have done a single mouseclick.

Is there some way to either reset this to false or some other way to check if a button has been selected by mouse or not?

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Answer by Omti1990 · Mar 11, 2021 at 10:57 PM

Alright, I found a solution of my own. Instead of trying to check if it was clicked in the eventData, I just used Input.GetMouseButton(0).

This does feel pretty hacky, but it works. In case that someone stumbles over this in five years or so, here's what I did to extend my class:

 public class SelectableButton : Button
     {
         public UnityEvent OnSelectEvent;
         public UnityEvent OnNoMouseSelectEvent;
 
         //Public Methods
         public override void OnSelect(BaseEventData eventData)
         {
             base.OnSelect(eventData);
             if(eventData != null)
             {
                 if(!Input.GetMouseButton(0) & OnNoMouseSelectEvent != null) 
                 {
                     OnNoMouseSelectEvent.Invoke();
                 }
                 if(OnSelectEvent != null) OnSelectEvent.Invoke();
             }             
         }
    }


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