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Question by Inan-Evin · Aug 21, 2011 at 06:49 PM · textpointerobjective

How to make a 3D Gui Text?

Hello everyone, i know it sounds strange but i need help :). I use some 3D text to show my objective on the screen, i just put some keyboard character instead of text to 3D text. So it's seen-able(?) from everywhere. But i also want to put a guitext under it which is going to display the distance between player and the objective. So please help, how can i make a 3D Gui Text ? ( If it's not possible, how can i say 3D Text to show the distance)(if it's not possible too, how can i do what i want :D )

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Answer by Nerull22 · Aug 31, 2011 at 01:14 PM

Ok, in the future, you will want to give us a screenshot or something, because personally I'm still not sure what you want to do. GUI is strictly 2D. You can't put a 3D object into the GUI and make it act as such. However there are ways around this.

My suggestion if I'm understanding what you want to do correctly, is go into your 3D modeling software and model your 3D text the way you want it. Then take that and render it out, or you can take the 3D model into photoshop if you want and have the means. And then do any other alterations to it if need be.

If you don't need to do any other changes to the text after rendering it, then just render it as a PNG. PNG's will carry the alpha information with them, and you can then use that PNG as a texture inside of your GUI script. So now you've faked 3D text on the GUI. If this isn't what you wanted, post back and be more clear. But I hope this solved it for you.

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