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My motorcycle's rear wheel doesn't slide like it does in real life when applying brakes
I am making a motorcycle game and making it with wheel colliders. So far my bike steers good and leans accordingly at high speeds too. I have achieved this by locking the rotation of the bike at z axis and steering with wheel colliders and only rotating the mesh of the bike. Everything is fine except I am trying to make it slide when I apply brakes.
This is the situation of failed bike slide.
These are the rear wheel friction values that I am using. Any help how I should tweak these values or maybe should I addTorque to fake the slide?
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