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Question by IsaacSmith · Apr 25, 2016 at 04:32 AM · error messageparsing errorunexpected-symbolparser

Parser Error Unexpected symbol `m_MovementAudio'

I am working on the 3D "Tanks" tutorial and ran into some parser errors while making the TankMovement code. The errors showed up under "private void EngineAudio()"

 public float m_Speed = 12f;            
 public float m_TurnSpeed = 180f;       
 public AudioSource m_MovementAudio;    
 public AudioClip m_EngineIdling;       
 public AudioClip m_EngineDriving;      
 public float m_PitchRange = 0.2f;

 
 private string m_MovementAxisName;     
 private string m_TurnAxisName;         
 private Rigidbody m_Rigidbody;         
 private float m_MovementInputValue;    
 private float m_TurnInputValue;        
 private float m_OriginalPitch;         


 private void Awake()
 {
     m_Rigidbody = GetComponent<Rigidbody>();
 }


 private void OnEnable ()
 {
     m_Rigidbody.isKinematic = false;
     m_MovementInputValue = 0f;
     m_TurnInputValue = 0f;
 }


 private void OnDisable ()
 {
     m_Rigidbody.isKinematic = true;
 }


 private void Start()
 {
     m_MovementAxisName = "Vertical" + m_PlayerNumber;
     m_TurnAxisName = "Horizontal" + m_PlayerNumber;

     m_OriginalPitch = m_MovementAudio.pitch;
 }
 

 private void Update()
 {
     // Store the player's input and make sure the audio for the engine is playing.
     m_MovementInputValue = Input.GetAxis (m_MovementAxisName);
     m_TurnInputValue = Input.GetAxis (m_TurnAxisName);

     EngineAudio ();
 }


 private void EngineAudio()
 {
     // Play the correct audio clip based on whether or not the tank is moving and what audio is currently playing.
     if (Mathf.Abs (m_MovementInputValue) < 0.1f && Mathf.Abs (m_TurnInputValue) < 0.1f) 
     {
         if (m_MovementAudio.clip == m_EngineDriving) 
             {
                 m_MovementAudio.clip = m_EngineIdling
                 m_MovementAudio.pitch = Random.Range (m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
                 m_MovementAudio.Play();
             }
         }
         else
         {
         if (m_MovementAudio.clip == m_EngineIdling) 
             {
                 m_MovementAudio.clip = m_EngineDriving
                 m_MovementAudio.Pitch = Random.Range (m_OriginalPitch - m_PitchRange, m_OriginalPitch + m_PitchRange);
                 m_MovementAudio.Play();
             }
         
         }

     }


 private void FixedUpdate()
 {
     // Move and turn the tank.
     Move ();
     Turn ();
 }


 private void Move()
 {
     // Adjust the position of the tank based on the player's input.
     Vector3 movement = transform.forward * m_MovementInputValue * m_Speed * Time.deltaTime;

     m_Rigidbody.MovePosition (m_Rigidbody.position + movement);
 }

 private void Turn()
 {
     // Adjust the rotation of the tank based on the player's input.
     float turn = m_TurnInputValue * m_TurnSpeed * Time.deltaTime;

     Quaternion turnRotation = Quaternion.Euler (0f, turn, 0f);

     m_Rigidbody.MoveRoation (m_Rigidbody.rotation * turnRotation);
 }

}

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Answer by gjf · Apr 24, 2016 at 10:40 PM

you've missed semicolons on line 63 & 72 (as posted).

you need to pay special attention when typing in the code ;)

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