Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Goldiedog123 · Jul 20, 2017 at 12:32 AM · c#if-statementsrandom.rangeint

Generating a random number and detecting what number it is

Hey all, okay so the question is: I'm trying to get a random number in a certain range and then get that number and if certain number do certain thing.

BTW its in a multiplayer game and the function is for replacing the player:

     private int playerchoice;

so thats the int im using :)

     void Start()
     {
         playerchoice = Random.Range(1, 2);
 
         if (isServer)
         {
             if (playerchoice == 1)
             {
                 Server_ReplaceExplorer();
 
             }
             if (playerchoice == 2)
             {
                 Server_ReplaceSolder();
 
             }
         }
     }


Thanks in regards

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by SohailBukhari · Jul 20, 2017 at 06:48 AM

You are selecting number integer as you don't know when you call playerchoice = Random.Range(1, 2); its means first number is inclusive while second number is exclusive so your statement always return 1.

 playerchoice = Random.Range(inclusive, exclusive);

So in your code always execute playerchoice == 1 condition instead of playerchoice == 2.

 void Start()
      {
          playerchoice = Random.Range(1, 3);// select number between 1 and 3.
  
          if (isServer)
          {
              if (playerchoice == 1)
              {
                  Server_ReplaceExplorer();
  
              }
              if (playerchoice == 2)
              {
                  Server_ReplaceSolder();
  
              }
          }
      }

Select number between one and three so result will return either 1 or 2.

Edit: you didn't tell anything about isServer in your code just make sure your isServer is true in Start()

Note: When you use float then both min and max are included.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Jul 20, 2017 at 08:52 AM 1
Share

It's usually better to think like a programmer and use 0-based indices. That way you just specify the count you want

 playerchoice = Random.Range(0, 2);

2 means two possible results which are 0 and 1

avatar image SohailBukhari Bunny83 · Jul 20, 2017 at 09:17 AM 0
Share

Thank you! 2 means two possible results which are 0 and 1 good catch.

avatar image Goldiedog123 SohailBukhari · Jul 24, 2017 at 05:03 AM 0
Share

ok thanks so much ill try this!!

avatar image Goldiedog123 Bunny83 · Jul 24, 2017 at 05:03 AM 0
Share

thanks so much ill try this

avatar image
1

Answer by game4444 · Jul 20, 2017 at 06:39 AM

First of all check when your isServer bool is becoming true. Second is your random Random.Range(1, 2) will always return 1. So if (playerchoice == 1) { Server_ReplaceExplorer(); } would have to run. But in this case you have to check when isServer is becoming true and when false.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Kishotta · Jul 20, 2017 at 12:35 AM

Sounds like a job for a Switch statement, and possibly an Enumeration.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Goldiedog123 · Jul 20, 2017 at 12:48 AM 0
Share

but why doesn't this work? i'm new to coding and just want to understand it a bit more.

avatar image Kishotta · Jul 20, 2017 at 12:54 AM 0
Share

I completely forgot. Random.Range (int $$anonymous$$, int max) uses an exclusive upper bound, unlike it's float counterpart.

For example, this code will only return values 0, 1, 2, 3, or 4.

 Random.Range (0, 5);
avatar image Goldiedog123 Kishotta · Jul 20, 2017 at 02:25 AM 0
Share

so why doesnt my code work?

avatar image Jwizard93 · Jul 20, 2017 at 05:13 AM 0
Share

Your serverReplace_explorer() function should always trigger with they way you are using the random number function. Is that happening?

avatar image Goldiedog123 Jwizard93 · Jul 24, 2017 at 05:00 AM 0
Share

Thanks for replying, Yea this is happening, but do you know why?

avatar image
0

Answer by shadowpuppet · Jul 24, 2017 at 06:20 PM

I always put my randomRange stuff in the Awake function since it happens before Start so that number is determined already by the time the Start function kicks in. Maybe it doesn't make any difference as long as the randomRange thing is the first call in your start function, but I have had problems sometimes when I had them both in the start function.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

359 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Input.GetKey(KeyCode.E) requires multiple presses. 1 Answer

Same Random.Range Value for 2 Objects. 2 Answers

If statement behaves unexpectedly 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges