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Question by VivienS · Jan 28, 2016 at 09:37 AM · animationmecanimavatar

Create a Mecanim Avatar without importing 3D file?

I'm creating my own skeleton for a humanoid character made out of 2D Sprites: I'm building it in Unity out of empty GameObjects. Sprites are parented into the hierarchy rather than skinning them to the skeleton.

I'd like to use Mechanim to animate the character but it seems it's not possible to create an Avatar without importing a 3D file.

Is there a way to create an Avatar inside Unity?

Thanks!

Here's the a screenshot btw., to give you an idea where I'm going.

alt text

2016-01-28-10-25-32-start.jpg (89.6 kB)
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Answer by SkandYxyz · Jan 28, 2016 at 09:05 PM

I looked in the Unity Scripting API and found this (with an example :) :

http://docs.unity3d.com/ScriptReference/AvatarBuilder.BuildGenericAvatar.html

So there is a way to create a new avatar by script and seems to be promising. It is inteded to write your own avatar editor. Maybe that helps ;)

best, Andre

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