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Question by C8H11N02 · Jul 25, 2019 at 09:00 AM · unity 5uigameplayerprefsstars

How can I collect playerprefs values?

I have variable stars name, How can i add all the values of the stars variable to each other and to collect them in another variable.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 
 public class LevelSelectScript : MonoBehaviour {
  private int worldIndex;
  private int levelIndex;
  private int stars = 0;
  private int starvedro;
  
  void  Start (){
   //loop thorugh all the worlds
   for(int i = 1; i <= LockLevel.worlds; i++){
    if(Application.loadedLevelName == "World"+i){
     worldIndex = i;  //save the world index value
     CheckLockedLevels(); //check for the locked levels 
    }
   }
  }
  
  //Level to load on button click. Will be used for Level button click event 
  public void Selectlevel(string worldLevel){
   Application.LoadLevel("Level" + worldLevel); //load the level
  }
  
   
  //function to check for the levels locked
  void  CheckLockedLevels (){
   //loop through the levels of a particular world
   for(int j = 1; j < LockLevel.levels; j++){
    //get the number of stars obtained for that particular level
    //used to enable the image which should be displayed in the World1 scene beside the individual levels
    stars = PlayerPrefs.GetInt("level"+worldIndex.ToString() +":" +j.ToString()+"stars");
    levelIndex = (j+1);
    //enable the respective image based on the stars variable value
    GameObject.Find(j+"star"+stars).GetComponent<Image>().enabled = true;
    //check if the level is locked 
    if((PlayerPrefs.GetInt("level"+worldIndex.ToString() +":" +levelIndex.ToString()))==1){    
     //disable the lock object which hides the level button
     GameObject.Find("LockedLevel"+levelIndex).SetActive(false);
    }
   }
  }
 }

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