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Question by jnbbender · Jul 19, 2017 at 08:45 PM · collisioncollider

How to detect a character is leaving a 3D world?

I have an open world 3D game where my character will run around and if he gets too close to the edges he will hear a geiger counter, his eyes will start to close & eventually start to die from the radiation. My problem is I don't know how to enclose my world in a "ring" collider to trigger my code to do this. I have seen suggestions to use ProBuilder Basic but I would hate to bring in yet another whole new asset just to solve this.

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Answer by toddisarockstar · Jul 19, 2017 at 09:38 PM

all you need to do is check the distance of the player from the center of the level. here is a 2D distance function:

     public bool die;
     public Vector3 center = Vector3.zero;//<-center of level here
     public float ringsize = 20;//<-size of ring
 
     float timer = 0;
     void Update(){
         timer += Time.deltaTime;
         if(timer>1){timer-=1;
             die=false;
     if (distance (transform.position, center) < ringsize) {
                 die=true;
             }}}
     public float distance (Vector3 v1, Vector3 v2){
         
         float f1 = v1.x - v2.x;
         float f2 = v1.z - v2.z;
         f1 *= f1;f2 *= f2;
         return Mathf.Sqrt(f1+f2);}

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avatar image jnbbender · Jul 19, 2017 at 09:49 PM 0
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@toddisarockstar I guess that seems simple enough. There is a Distance function between two Vectors I think. Looking at @hexagonius answer, would it be more efficient to wrap the whole thing in a sphere a check for OnTriggerExit then start to kill him ins$$anonymous$$d of doing a check every second?

avatar image toddisarockstar jnbbender · Jul 19, 2017 at 10:40 PM 0
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i adjusted the script to check every second and change a bool for you. this certainly wont cause any preformance issues. just put this on your player and your done! ...That easy!

avatar image toddisarockstar jnbbender · Jul 19, 2017 at 10:44 PM 0
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unity has a vector three distance function but it checks 3d distance. i gave you one for 2d. its just a bit faster to calculate distance with 2 vectors which is all you need and it will check in a ring shape ins$$anonymous$$d of a dome/sphere shape...just incase you end up with high places in your level! .

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Answer by hexagonius · Jul 19, 2017 at 09:03 PM

The easiest would be to use a giant sphere and react to it on OnTriggerEnter and OnTriggerExit. Or you just check the distance of the character each or every other frame from the center.

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