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Question by Caldas · Jul 19, 2017 at 04:49 PM · objectlookatmouseclickyaxislookatmouse

how can i make a object look at the mouse click only in the y axis?

With my code, the objecto look at the mouse click in all axis, and i justo want him to look at the y axis.

Here is my code.

 > Blockquote

    public class lookat : MonoBehaviour {

 

 private Vector3 mousePos;



 void Update()
 {
     if (Input.GetMouseButton(0))
         RotateToMouse();
 }

 void RotateToMouse()
 {
     Vector3 vector = Input.mousePosition;
     vector.z = Mathf.Abs(Camera.main.transform.position.y - transform.position.y);
     vector = Camera.main.ScreenToWorldPoint(vector);
     transform.LookAt(vector);
 }

}

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Answer by jnbbender · Jul 19, 2017 at 05:14 PM

@Caldas

I would think it would just be a matter of saving off the Vector of your original transform and setting the new vector appropriately. Sorry, bad explanation.

I also think you mean to store off your Mathf.Abs to vector.y don't you?

 void RotateToMouse()
  {
      Vector3 vector = Input.mousePosition;
      vector.y = Mathf.Abs(Camera.main.transform.position.y - transform.position.y);
      // originalVec is saved off when the head/position is moved (whatever).  
      // This is stored somewhere
      vector.x = originalVec.x;
      vector.z = originalVec.z;
      vector = Camera.main.ScreenToWorldPoint(vector);
      transform.LookAt(vector);
  }
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avatar image Caldas · Jul 19, 2017 at 06:39 PM 0
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this originalVec is the position of the object that i want rotate?

avatar image jnbbender Caldas · Jul 19, 2017 at 07:46 PM 0
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@Caldas Yes. It's the object you want to make look at the mouse.

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