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Question by Hansariche · Dec 08, 2020 at 01:26 PM · movement3denemyfollow

Vector3 MoveTowards character flying up when told to follow,Vector3 MoveTowards object flying up when I press play

I have my "enemy" following another "enemy", yet instead of following, it flies up in the air right off the bat and moves on all the axis.

 public class BASICMOVEMENT : MonoBehaviour
 {
     Vector3 targetpos;
     bool enemyseen;
     object target;
     public float movspeed = 1f;
     public float step;
     bool inAttackRange;
     
     // Start is called before the first frame update
     void Start()
     {
         enemyseen = false;
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {
         Vector3 fwd = transform.TransformDirection(Vector3.forward);
         RaycastHit RCC;
         if (Physics.Raycast(transform.position, fwd, out RCC, 10)) {
             if (RCC.collider.name == "hitbox")
             {
                 enemyseen = true;
                 target = RCC.collider.transform.parent.gameObject;
                 targetpos = RCC.collider.transform.position;
                 Debug.Log(RCC.distance);
                 if (RCC.distance < 0.5)
                 {
                     inAttackRange = true;
                 }
             }
         }
     }
 
     void Update()
     {
         if (enemyseen == true)
         {
             /*StartCoroutine(Attack());*/
             if (inAttackRange == false)
             {
                 step = movspeed * Time.deltaTime;
                 this.transform.parent.gameObject.transform.position = Vector3.MoveTowards(transform.position, new Vector3(targetpos.x, transform.position.y, targetpos.z), step);
             }
             
         }
     }
 
 }
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avatar image highpockets · Dec 08, 2020 at 11:12 AM 0
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I think you might mean for your target position of the $$anonymous$$oveTowards function to have a y value of the object you are moving ‘transform.parent.position.y’

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