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Question by bonisthegreat · Jul 19, 2017 at 10:31 AM · gameobjectmeshtextmeshaddcomponent

Can't add TextMesh to gameObject

I cant add TextMesh to a cube because it conflicts with the existing MeshFilter, but I have previously destroyed such MeshFilter.

 MeshFilter lettersMeshFilter = letterCube.GetComponent<MeshFilter>();
 Destroy(lettersMeshFilter);

 TextMesh textMesh = letterCube.AddComponent<TextMesh>() as TextMesh;

letterCube is created with no errors and I can set other attributes to it. letterCube is a gameObject, a Cube. Both letterCube and textMesh are created entirely on a script at runtime.

Any ideas?

Thanks in advanced!

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avatar image ShadyProductions · Jul 19, 2017 at 10:35 AM 0
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Are you sure this is where you get the null reference? Show us some more of the code?

avatar image bonisthegreat ShadyProductions · Jul 19, 2017 at 10:36 AM 0
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Yes, If I log text$$anonymous$$esh right after this line shows Null

avatar image bonisthegreat ShadyProductions · Jul 19, 2017 at 10:44 AM 0
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Edited the question with an update

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Answer by bonisthegreat · Jul 19, 2017 at 11:21 AM

Fixed it by changing:

 Destroy(lettersMeshFilter);

For:

 DestroyImmediate(lettersMeshFilter);
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