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Question by Team_26 · Mar 27, 2014 at 07:51 PM · variablecomponentstaticcommunication

[CLOSED] An object reference is required to access non-static member

Hi! I write a script which using function from another script. All is going well, but there're 1 compile fail: An object reference is required to access non-static member 'Inventory.CellPickup'. Code:

 Inventory InventScript = Player.GetComponent<Inventory>();
 Inventory.CellPickup();

I try to use "InventScript.CellPickup();" instead "Inventory.CellPickup();" but this not fixed the problem. Have you got any ideas to solve my problem?

PS: Sorry for my bad English :/

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avatar image JasonBricco · Mar 27, 2014 at 08:00 PM 1
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I was going to say use "InventScript.CellPickup()" but I realize I didn't read carefully. It looks like you tried that.

You would use Inventory.CellPickup() if CellPickup is static, and you should use InventScript.CellPickup() if CellPickup isn't static... do you get the same exact error if you use InventScript.CellPickup()?

avatar image Team_26 · Mar 27, 2014 at 08:04 PM 0
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Hmmm. The error in $$anonymous$$onoDevelop is the same, but I noticed now that the error in console is other when I use "InventScript.CellPickup()". Fail: Inventory.CellPickup() is inacessible due to its protection level.

avatar image Team_26 · Mar 27, 2014 at 08:06 PM 1
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Eh... I fixed the problem: I must make the CellPickup method public.

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