Question by
King_Arthur · Jun 10, 2017 at 07:06 AM ·
cameravr
Switch to standard camera when using Google VR SDK
I am using the Google VR SDK 1.50 with Unity 5.6, and I need a way to switch between the VR camera and a standard one. Whenever I create a new camera in the project, it shows up with fields for stereo separation, stereo convergence, and target eye. How do I create a normal camera with the SDK imported?
Comment
Your answer
Follow this Question
Related Questions
How to tell if a looked at object has a text mesh. 0 Answers
Changing eye height with steamVR Camera Rig 2 Answers
2D VR (Without Cardboard) 0 Answers
Camera movement Google VR gazePointer 0 Answers