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Question by D1MOC · Jan 26, 2018 at 07:50 PM · beginnernoobthrow

I want throw ball by local position, but it's using global position

Hello, sorry for bad english, but I hope it's enough understandable. I have this script:

using System.Collections;

using UnityEngine;

public class Shoot : MonoBehaviour {

 public GameObject BulletPrefab;
 public float shotPower = 500f;
 public Transform StartPoint;


 void OnMouseDown() //
 {
     GameObject obj = Instantiate(this.BulletPrefab, this.StartPoint.position, Quaternion.identity) as GameObject;
     obj.transform.forward = this.StartPoint.forward;
     obj.GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * this.shotPower);
 }

}

my "bulletPrefab" is flying in forward of global position, but I want that's was flying in forward of local position. I use this script from youtube, him script is working fine(How I can saw on video), but on my PC it's wrong. I Installed Unity yesterday, so I am beginer...

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