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Question by thegamerx8469 · Feb 01, 2016 at 10:57 AM · c#rotate objectacceleration

Rotating an object

Hello, I'm new to unity. I know how to rotate an object when I press a key using the (transform.Rotate) function, but what I really want is to make the object's rotation speed increase when I press that key and when I release the key the speed begins to decrease until the object stops rotating, can you help me with that?

thanks

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Answer by BackslashOllie · Feb 01, 2016 at 04:29 PM

This script will slowly increment a float to 5 when the key is pressed and will decrement back to 0 when released. Assign the float to your rotation speed and tweak the variables to suit your need.

Hope it's helpful!

     float delay = 0.3f; //Delay between each increment of speed
     float speedIncrement = 0.3f; //Amount of speed to increment
     float maxSpeed = 5f; //Maximum rotation speed
     
     float rotationSpeed;
     bool buttonPressed;
     
     IEnumerator IncreaseSpeed(float delay)
     {
         while (buttonPressed) 
         {
             while (rotationSpeed < maxSpeed)
             {
                 yield return new WaitForSeconds (delay);
                 rotationSpeed += speedIncrement;
             }
             rotationSpeed = maxSpeed;
             yield return null;
         }
     }
     
     IEnumerator DecreaseSpeed(float delay)
     {
         while (rotationSpeed > 0) 
         {
             yield return new WaitForSeconds (delay);
             rotationSpeed -= speedIncrement;
         }
         rotationSpeed = 0;
         yield return null;
     }
 
     void Update () 
     {
         if (Input.GetKeyDown(KeyCode.K)) //Change to your assigned button
         {
             buttonPressed = true;
             StartCoroutine(IncreaseSpeed(delay));
         }
         if(Input.GetKeyUp(KeyCode.K)) //Change to your assigned button
         {
             buttonPressed = false;
             StartCoroutine(DecreaseSpeed(delay));
         }
         Debug.Log(rotationSpeed);
     }
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avatar image thegamerx8469 · Feb 01, 2016 at 11:55 PM 0
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Thank you, it's really complex though,, but it works!

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