Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by day_dias · Jul 18, 2017 at 10:52 PM · raycastcollidergameobjectsraycasthit

How can I select 2 different objects using RayCastHit?

Hello,

I need to select an object and wait for user select another one, I'm using RayCast for pick up the GameObjects. When I call the first one with a mousebuttondown it works fine, however if use the same struture to call the second one it looks like the RayCastHit is saving the first one choice and pass throw it. Does anyone know how to fix it or improve my code please I'm getting crazy.

 #pragma strict
 import System.Collections.Generic;
 
 private var ray : Ray;
 private var ray2 : Ray;
 private var hit : RaycastHit;
 private var hit2 : RaycastHit;
 private var paraRaycast: boolean;
 
 var primeiraPorta: boolean;
 var segundaPorta: boolean;
 var esperaSegundaPorta : boolean;
 
 function Start () {
     
 }
 
 function Update () {
     
     if(Input.GetMouseButtonDown(0)) {
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if(Physics.Raycast(ray, hit)) {
              if(hit.collider.tag == "portas") {
                 Debug.Log("Primeira Porta");
                 primeiraPorta = true;
 
 
 
                 EscolheSegundaPorta();    
 
             }
         
         }
         
     }
 }
 
     function EscolheSegundaPorta()
  {
      esperaSegundaPorta = false;
      print("Selecione a segunda porta");
 
            if(Input.GetMouseButtonDown(0)) {
         ray2 = Camera.main.ScreenPointToRay(Input.mousePosition);
              if(Physics.Raycast(ray2, hit2)) {
                 if(hit2.collider.tag == "portas") {
 
                     esperaSegundaPorta = true;
                     Debug.Log("Segunda Porta");                     
                      }
 
                  }
          }
        
       
 }    
         

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

141 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make raycast ignore hitbox? 0 Answers

Find all locations where a ray/ raycast insects an object 0 Answers

C# Error while trying to set up shot damage and headshots 0 Answers

Collider does not always detect OnTriggerEnter 2 Answers

Need help with 2d shooting with raycast 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges