iOS realtime shadow quality still clamped to 1K depth map and no cascades?
As long as I've been using Unity (5 years or so) it's been stuck on a 1K depth map limit for directional light shadows. Likewise, unless I'm mistaken, shadow cascades don't exist on iOS builds.
Meanwhile, iPads and iPhones have become wildly performant. Is there some way to get past this preposterous limit on quality on iOS? Do the new render pipelines facilitate any of this? Thanks for any pointers.
Baking shadows is not an option in this case - nor are fake shadows. ;)
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