What happened to real-time directional light shadows in 5.6.2
Since we updated to 5.6.2 the real-time directional light shadows on obects set to recieve shadows fall apart the further the object move from the light source.
Basically we have an endless scroller. when the game starts the receive/self shadows are perfectly fine, but by about the 500m mark the self shadows start breaking up into ugly flickering stripes the further the scene travels from the directional light. This only seems to apply to the default 'Standard Shaders', if we switch to mobile shaders the problem doesn't exist.
This did not happen in any version before 5.6.2 and we need a solution or we cannot make any release updates without major changes to the materials in the game.
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