Question by
PublicFade · Jul 18, 2017 at 05:31 PM ·
3dfps controller
I Cant Jump?
Blockquote
Hello there... my question is why i cant jump anymore i maked this script :
using UnityEngine; using System.Collections;
public class Press_Space_to_Fire : MonoBehaviour { //Drag in the Bullet Emitter from the Component Inspector. public GameObject Bullet_Emitter;
//Drag in the Bullet Prefab from the Component Inspector.
public GameObject Bullet;
//Enter the Speed of the Bullet from the Component Inspector.
public float Bullet_Forward_Force;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
//The Bullet instantiation happens here.
GameObject Temporary_Bullet_Handler;
Temporary_Bullet_Handler = Instantiate(Bullet, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject;
//Sometimes bullets may appear rotated incorrectly due to the way its pivot was set from the original modeling package.
//This is EASILY corrected here, you might have to rotate it from a different axis and or angle based on your particular mesh.
Temporary_Bullet_Handler.transform.Rotate(Vector3.left * 90);
//Retrieve the Rigidbody component from the instantiated Bullet and control it.
Rigidbody Temporary_RigidBody;
Temporary_RigidBody = Temporary_Bullet_Handler.GetComponent<Rigidbody>();
//Tell the bullet to be "pushed" forward by an amount set by Bullet_Forward_Force.
Temporary_RigidBody.AddForce(transform.forward * Bullet_Forward_Force);
//Basic Clean Up, set the Bullets to self destruct after 10 Seconds, I am being VERY generous here, normally 3 seconds is plenty.
Destroy(Temporary_Bullet_Handler, 10.0f);
}
}
}
And now i cant jump...
(i need that script)
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